I've been busy with my other project, Banana Ranch, so there hasn't been much progress coding / writing-wise (should be less busy once I get Finn route released and in next waiting phase for the next love interest CGs to be finished). However! Our artist has been working hard to finish up the rest of CGs!
CG progress is going strong & almost all Ragnar CGs are finished!
Here's one of them! Looking very hawt, isn't it? (Conveniently placed logo for censorship xD)
(For uncensored version, check out our latest Patreon post: https://www.patreon.com/posts/67420446 *wink*)
Next up will be Syris, the merman =) I've decided to give Syris both merman sex & human sex scenes... because I can! =P
Alpha demo feedback
I've been gathering feedback for the alpha demo and while most players say the game isn't that laggy, I think most would agree that the game framerate is a bit... low. It's mainly due to the fact that I'm using Renpy to make Baradise Escape so far.
I've been tinkering with the idea of re-making the game demo in Godot, an open source engine that is much better suited for this kind of game. On top of the better performance, it should allow for action-based battle (better suited for survival game like this), more dynamic AI (letting the other characters roam the island to collect resources when they're not in party), better lighting system (actual lighting system instead of just using image layering), simple procedural generation (make it so resources aren't spawned at the exact same place), etc etc.
HOWEVER, the main drawback for this plan is: I'm much less proficient in Godot than Renpy, so it's definitely gonna take me more time to make the game because I'm gonna need to re-learn the workflow. I managed to code the inventory system in Godot after a week-ish of learning, so I should be able to manage to... but in general, it's definitely gonna take me more time than using Renpy since I'm already very used to the workflow (already made 2 commercial games with Renpy so far...)
Currently, I'm still undecided between the two, but leaning towards porting the game to Godot considering the long term benefits it would bring. Anyway, I'll wait to decide until I'm done with Banana Ranch's Finn's route!
That's it for this mini update (it really is just an excuse to flaunt the sexy Ragnar pic xD). Until next time!